The Witch and the Hundred Knight 2 Review (Release 30/03/18)
Developer: Nippon Ichi Software
Publisher: Nippon Ichi Software
Release: March 30, 2018
The follow up to The Witch and the Hundred Knight has an all-new story: After going missing, Amalie’s dear sister, Milm, is victim to the witch disease. Destined to awaken as a witch, she is exiled from her home town. While searching for a cure, they encounter an organization called Weisse Ritter(WR), which specializes in treating the witch disease. However, they are unable to save Milm, and she awakens as Chelka.
During her escape from the Weisse Ritter, Chelka enchants a good luck Hundred Knight doll that Amalie gave to Milm making it a Manania: a magical familiar that can understand language and give simple responses.
As the adventure starts you are left in control of the hundred Knight becoming more and more powerful over time. In regards to action RPGs, it’s important that the controls feel right, and The Witch and the Hundred Knight 2 it excels. Controls are tight and responsive, They also have a good weighted feel behind them. I never felt cheated by the game and the dodge mechanic feels spot on. Special attacks are mapped to R1+Circle, Square, Triangle or Cross and can be switched out as needed.
The combat starts off basic but soon you will be stringing together combos with a large variety of weaponry. This is very handy as on many occasions it is not just a single enemy you are fighting but, hordes of 10 – 20 at a time!
Weapons include swords, hammers, staffs, lances, and spears and If you successfully chain together a 5 hit combo you have the chance to execute a depletura attack to finish off enemies, replenish your GigaCalories and AP!
GigaCalories gradually depletes as you fight and explore the environment and if they drop too low you will become weak. You can refill your meter with by using depletura attacks or by eating! Hundred Knight stores any items picked up in his stomach. You can either keep these items if you complete the current level or you can digest them to get some extra GigaCalories.
Personally, I love this mechanic and it’s a little different from most action RPGs.
While playing The Hundred Knight himself will be able to learn up to six different Facets. The best way to explain these is to compare them to different classes which you can switch between with various effects. Some change your damage dealing capabilities, some defence and so on.
These means you can be more tactical, one type is Shinobi Assassin which gives Hundred Knight minimal HP and defence, but increased speed and critical rate.
The soundtrack in the game is absolutely fantastic if you’ve played a Disgaea game before you will know what to expect. The vocal tracks are haunting or catchy and the upbeat battle themes are all wonderful. Nippon Ichi’s Tenpei Sato did a great job with the soundtrack once again!
Here is some gameplay of the opening hour or so: –
In conclusion, I highly recommend you to pick it up on release day if you like in-depth action RPGs. Hundred Knight controls like a dream, Story is pretty strong and it has that Nippon Ichi Software humour. The Action elements are very well executed while keeping a core RPG foundation. Overall the game is fun, charming and will keep you coming back for more!